


There are cells to collect that increase traits on armor, mods for each weapon that are earned over time, and an ever escalating difficulty that is designed to ease players into the core loop. You’ll be tasked with crafting your first set of armor, trying out each of Dauntless’ seven weapon variants, and gathering items in the field to create useful potions and items for use during combat.ĭauntless gradually unlocks more behemoths, more items to craft, and additional equipment to ensure new players are not overwhelmed with the vast amount on offer. Once deposited in the hub area of Ram’s Gate proper, Dauntless eases new players into the experience with a handful of quests designed to get everyone into rhythm with the monster slaying tempo. Players start the game with a brief tutorial that concludes with a hunt against one of the game’s easier behemoths. While this may sound like a negative to the Monster Hunter faithful, this deviation from the established hunting rituals seen in Capcom’s titles are a boon for Dauntless. You won’t find pre-hunt meals, or the option to capture here. Where Monster Hunter revels in the slow burn leading up to a battle against a monster, Dauntless instead opts to cut out the minutiae, focusing on the banner appeal of the genre: taking on increasingly difficult encounters, harvesting their bits and bobs, then converting those trophies into useful equipment and items. Unlike its inspiration, Dauntless is all about getting you into the action as soon as possible. How exactly then does Dauntless manage to carve space for itself in a genre overwhelmingly dominated by a singular title? Capcom has proven over the years that this core loop of kill, craft, continue is as simple as it is captivating, with Monster Hunter: World now their highest selling game. I hunt behemoths (Dauntless’ term for their oversized brutes), I take pieces of them back to the hub of Ram’s Gate, and I craft up better armor and weapons to take on even harder behemoths. Such is the way of life in Dauntless, a free-to-play cooperative Monster Hunter-esque experience. All that armor, and all those weapons will not craft themselves. I wipe the sweat from my brow, and as soon as I return to Ram’s Gate I check my loadout and queue for another hunt, this time against an Embermane. Eventually the Skarn falls to my blows, and the hunt is completed. The battle becomes one of attrition, but I persevere. I become a flurry of jabs and punches, and I nimbly dodge every attack. I knuckle down, fists clenched, and dash in to establish my first striker mantra.
